


This is still a tiny market to justify all the time it would take to develop the engine and game ports, then add in the fact that most Mac computers don't have good gaming components and would likely under-perform graphically. Īs you can see by that 3.5% of Steam users have OSX, since most PC gamers run Steam this is a fair metric of how many Mac gamers there are. Steam runs a where it asks all users to share their system spec anonymously, and one of the metrics is. The people saying Mac is such a small market, that's why the support is dropped aren't wrong. TL DR: Mac / Apple hasn't given the Blizzard the components & support they need to release Overwatch for those devices, at least yet. "Our focus right now is entirely on PC, Xbox One and PlayStation 4." "Currently with the technology behind Macs and the way Overwatch runs it's just too challenging for us at this point to support it," Kaplan said.

Kaplan acknowledged Blizzard's longstanding support for the Mac, but said there are technical challenges surrounding a OS X version. “But when dealing with the PC, the Xbox One and the PS4 - all of which are extremely welcoming to the technological needs to run a next-generation shooter - in a lot of ways we felt left behind, that we weren’t given the support we needed to make a great product on the Mac.”
#Do you have to buy overwatch again for mac for mac#
“We have a real love and dedication for Mac players, they’ve been extremely loyal to us and we love giving them Blizzard games. “It was a result of not having all the technological support we needed to make the game viable on Mac systems.” says Kaplan, referring to Apple’s policies with OSX.
